Special Plot Notices

Slavery

Slavery is an ongoing element in the DR:Oregon game, and characters will interact with it frequently.  Some characters own NPC slaves represented by plot specific or unique item cards that represent an enslaved individual doing work :off screen” for the owner.

Note: Players should realize that while these item cards may give them advantages, they represent that their character is doing HORRIBLE things to another living, thinking, person off screen.  There is no “Good” slavery, no willing slaves.  Characters who keep Slave item cards are beating, deriding, manipulating, starving, or otherwise being monsters in order to keep these benefits.  This cannot be done quietly for long, and no player should expect to be able to maintain a “secret slave owner” character concept going for long.

All characters who have  Item cards representing slaves on them will need to wear visibly on a necklace one purple key per slave card.  Other characters are allowed to know IG that other characters own slaves based on those keys.  The Keys are not phys reps or carded items and cannot be stolen or destroyed in order to affect ownership of the slave card.

Freeing Slaves:  Unfortunately, slavery is a systemic horror in the astes, and especially in the valley around town.  Tearing up or throwing away a slave card may represent letting a slave go, but they will quickly either be re-captured or killed without help.  In order to free and save enslaved NPC’s, the PC’s must get the slave item cards to an NPC representative of an organization tied to the underground railroad or other freedom fighting organizations.  Other methods may be possible as well, but will require IG action beyond destroying the item card.

Special Check In: Slaver Community

Wendton is a known slaver community.  As such, the area around town is filled with slaver caravans and gangs looking to grab individuals for quick sale in town.  To represent this, every player must check in each character before beginning play and roll a d20 to determine if their character falls afoul of these groups.  Die roll results change over time and dependent on player activity, so make sure to ask at check in.

Players of Vegasian characters may use their meat market advantage to get themselves and one other character into game without a die roll. Both players must be present at the time of the vegasian check in.

Vehicles or other items that allow characters to avoid negative coming to town type modules can be used to avoid the die roll.  All individuals benefiting from the item must be present at check in.

Characters in possession of a Wendton Town Badge plot specific item can present it at check in to avoid needing to make a die roll.

Rad Fog

Rad fog is present when “real world” fog is present. There will not be an announcement or signal, just look around. If you would say out of game, “hey it’s foggy out” then there is Rad Fog. If you are asking “is this foggy enough” than it probably is, because you just said it was at least a little foggy. If it’s just some water drops in the air with no loss in visibility, then it’s probably fine. People have been able to tell when it is foggy out for thousands of years, I have confidence that everyone will do fine. 🙂

  • Buildings and tents provide protection from the Fog.
  • If a character takes 12 points of damage from the fog, they should report to operations.
  • All strain advantages and disadvantages operate normally.
  • Sometimes only parts of the site are foggy, sometimes the fog hangs above the tree line, if you’re not in the fog, you’re not taking damage.
  • This is meant to be a fun and unique challenge and condition. We are leaving this to the honor of players to follow.

Damage

To check on the amount of damage fog will do that month, check the In-Game “Radiation Danger” Sign.

  • Low=1 Rad every hour of continuous exposure
  • Med=1 Rad every 30 min. of continuous exposure
  • High=1 Rad every 5 min of continuous exposure
  • Catastrophic=2 Rad every 5 min of continuous exposure

The Threat level will be set before game on by the directors and will not change through the course of the event. (Do not play with the sign please, it will only confuse fellow players)